We initially built a key-value system for dialogs into our engine. There is a technical possibility and the only obstacle is the lack of a talented translator.
What language translation would you be interested in?
It is ok. We are working on a new version, we don't have the art ready yet, but as soon as the artist finishes them, we will be able to roll out the new content.
Cool game! Some of the dialogues were in Russian or it's just me. The dialogues are funny, even though I used an application that translates the text. I will wait for the continuation! (translator)
Im hooked on the story and interested in the mission success/fail system. I haven't seen that in many rpg maker games and curious how it will turn out. Overall the designs are nice and the enemies having interesting combat mechanics that I personally haven't seen in a while.
Oh well, might have softlocked myself then because I opened the chest the first time I entered the house (before I encountered Ulfa) and now I cannot craft the bed nor open the chest again to get the ressources back.
Well, I played the demo to its end, and I have to say, I liked it a lot. I may or may not have taken way too long with the plants because I seem to be unable to take hints, but it was fun. When I was gifted the house and instantly slept in it, I was like, 'Yes, the boy will think I'm dead.' I was a little surprised that he didn't care one bit, but hey, those are minor details.
So, in conclusion, I think the game was great and a lot of fun.
Started playing the game, loving it so far. But I just got given the house, and spent the night there. Leaving the kid on the beach. On his own. Overnight. With a giant crab in the area (which I may or may not have tried to fistfight immediately after first discovering him). I feel like an asshole.
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are there plans for an official translation into other languages in the future?
Yes, it is planned.
We initially built a key-value system for dialogs into our engine. There is a technical possibility and the only obstacle is the lack of a talented translator.
What language translation would you be interested in?
I would really like to see a translation into Russian in the game
This is quite possible in the future
But why, when I try to download new release 1, I downoad old Builds_07-09-2022? What is wrong?
It is ok. We are working on a new version, we don't have the art ready yet, but as soon as the artist finishes them, we will be able to roll out the new content.
Is there a pregnancy system?
No, there is no such system at the moment. But it all depends on further feedback from the players.
Hello.
It is an interesting game.
But I can't get any further because of the Dracocephalum plant. I have picked from flower to root, but I can't get any further.
Hello! Thanks for playing our game.
Tell me, did you cut the Bud?
I have tried everything. But I can try again.
....
No, same text.
Here walkthrough for you, friend
https://file.io/o8SVcr9YXCaF
Cool game! Some of the dialogues were in Russian or it's just me. The dialogues are funny, even though I used an application that translates the text. I will wait for the continuation! (translator)
Thank you for playing our game! We are glad you enjoyed it
We are actively working on the next version, including the public version. It will fix bugs with translations and have even more funny dialogues =)
How do you solve the door code wen looking for hannah
Spoilers ahead
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There are two ways of doing this. The first is mathematical. You have to make a system of equations based on the verse.
The second is simply to find the birds and listen to them. How many times each one makes a sound.
If you want, I'll send you the code below, but I don't want to spoil your fun.
i will take the code
https://dpaste.org/J63E6
Im hooked on the story and interested in the mission success/fail system. I haven't seen that in many rpg maker games and curious how it will turn out. Overall the designs are nice and the enemies having interesting combat mechanics that I personally haven't seen in a while.
Thank you!
We're very happy that you liked the game
Is there more content once you move onto the next furry? I don't see how to get any of the supplies to fix up things, why i was asking.
Spoilers ahead
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If you're talking about Ulfa now, then yes, there will be some more story content in the public build after you make the bed for her.
Everything you need to make the bed can be found in the chest, on the first floor of Eirik's house.
Adult content with Ulfa is planned for later as his and Eirik's relationship progresses.
I'm blind......never even saw the chest XD. Thank ya.
You’re welcome 😀
Oh well, might have softlocked myself then because I opened the chest the first time I entered the house (before I encountered Ulfa) and now I cannot craft the bed nor open the chest again to get the ressources back.

Also on an unrelated note I got two Ulfas lmao
Oh...
We'll fix the Ulfa bug, thanks!
About the chest, some of the materials can be knocked out of the enemies. But I would suggest load the game with an earlier save.
Spoilers Ahad:
Well, I played the demo to its end, and I have to say, I liked it a lot. I may or may not have taken way too long with the plants because I seem to be unable to take hints, but it was fun. When I was gifted the house and instantly slept in it, I was like, 'Yes, the boy will think I'm dead.' I was a little surprised that he didn't care one bit, but hey, those are minor details.
So, in conclusion, I think the game was great and a lot of fun.
Thank you!
I'm very glad you enjoyed the game. In future updates, we plan to expand the mini-farm and add trading mechanics.
Spoilers ahead:
Started playing the game, loving it so far. But I just got given the house, and spent the night there. Leaving the kid on the beach. On his own. Overnight. With a giant crab in the area (which I may or may not have tried to fistfight immediately after first discovering him). I feel like an asshole.
Other than that, great game.
Thanks for the feedback!
The Crabler King won't come out of his cave (The thing is, he's too big to fit through the passageway)
The boy is an experienced shepherd and would often spend the night outside the farm, luckily we put together a comfortable tent for him
And the poor guy would have been terrified if we'd dragged him into the Dark Forest with us =D
Thanks so much for playing our game!
Thank you all for playing and adding us to your follow lists!
Please tell us in the comments what you liked or what problems you encountered during the game?
It will be very helpful for future development.